Wandroute in-game screenshot: Batumi's new waterfront district at golden hour

An open-world game in development · TimGer Studio

Wandroute

The real world, made playable.

Real cities. Real countries. Yours to explore. An open-world game set in real places. Our journey begins in Georgia, with Batumi as the first city.

41.6168° N · 41.6367° E Batumi, Georgia · Black Sea coast
Batumi · Seafront boulevard In-engine capture · Work in progress

01 — The game

Wandroute

An open-world game set in real places — real cities, recognizable buildings and the freedom to explore them your way. The first destination is Georgia, starting with Batumi on the Black Sea coast.

  • In development
  • Unreal Engine 5.8
  • Built with RGW
  • First country: Georgia
  • First city: Batumi
In-game · Work in progress

Real places. Your own adventures.

Explore streets that exist beyond the screen. Discover familiar landmarks, travel through real neighborhoods and experience cities built around real geography.

The world is real. What you do in it is up to you.

In-game: modern towers around Batumi's waterfront lake 01In development

Real Cities

Real streets, recognizable buildings and true geography. Batumi is the first city, not the last.

In-game: the player riding a scooter along the seafront promenade 02In development

Freedom to Explore

No set path. Wander on foot, follow the coast or take the long way round.

In-game: the player next to a car on a city street 03In development

On Wheels

Cars and scooters are part of the experience we’re building.

In-game: a city intersection outside a shopping mall 04Long-term vision

Journeys with Purpose

Deliveries, local jobs and new ways to interact with the city are part of our longer-term vision.

Illustrative route · BatumiNew Boulevard → Europe Square

Map data © OpenStreetMap contributors

02 — Real geography

Real geography. New possibilities.

Wandroute starts with the geography of real places. Road networks, coastlines and building locations provide the foundation for a world you can explore.

In-game: the player on the Batumi seafront promenade, the coastline running ahead
From the map to the street · In-game

Vision We want real-world addresses to become part of the experience, so players can find familiar places and discover the journey between them.

The map shows Batumi’s streets from OpenStreetMap data. The highlighted route is an illustrative example, not an in-game result. Address search and in-game navigation are target features.

03 — Technology

From real geography to playable worlds.

RealGameWorld (RGW) is our in-house world-building technology. It turns geographic data into explorable environments in Unreal Engine.

It’s more than extruding buildings from a map. RGW is a production pipeline where geodata, procedural generation, hand-made 3D assets and artistic refinement come together, so roads, buildings, terrain and recognizable landmarks feel like the real place.

  1. 01

    Source

    Real geographic data provides the starting point: road networks, building footprints, coastlines and terrain.

  2. 02

    Ground

    The street network and terrain take shape at real-world scale.

  3. 03

    Mass

    Buildings and city blocks emerge from geographic footprints, with key landmarks refined through custom 3D work.

  4. 04

    Light

    Materials, lighting and atmosphere give the environment its recognizable character.

  5. 05

    Life

    Movement, vehicles and interaction begin turning the environment into a playable world.

In-game: a wide view of Batumi's coastline and districts built with RGW Output · In-game
The result: a real coastline, its districts and landmarks, built with RGW and running in Unreal Engine. The layer stack above is a simplified illustration, not a literal list of every pipeline step.

04 — The studio

TimGer Studio
Studio
Independent game development
First game
Wandroute
Technology
RGW · RealGameWorld
Engine
Unreal Engine 5.8

We build worlds worth exploring.

TimGer Studio is an independent game development studio creating interactive experiences inspired by real places.

Our first game, Wandroute, combines real-world geography, proprietary world-building technology and open-world exploration.

  1. 01

    Place first

    Real locations aren’t a backdrop. They are the design.

  2. 02

    Craft over scale

    An independent studio with a sharp focus and no filler.

  3. 03

    Build in the open

    Development updates and honest progress as we go.