01In development
Real Cities
Real streets, recognizable buildings and true geography. Batumi is the first city, not the last.
An open-world game in development · TimGer Studio
The real world, made playable.
Real cities. Real countries. Yours to explore. An open-world game set in real places. Our journey begins in Georgia, with Batumi as the first city.
01 — The game
An open-world game set in real places — real cities, recognizable buildings and the freedom to explore them your way. The first destination is Georgia, starting with Batumi on the Black Sea coast.
Real places. Your own adventures.
Explore streets that exist beyond the screen. Discover familiar landmarks, travel through real neighborhoods and experience cities built around real geography.
The world is real. What you do in it is up to you.
01In development
Real streets, recognizable buildings and true geography. Batumi is the first city, not the last.
02In development
No set path. Wander on foot, follow the coast or take the long way round.
03In development
Cars and scooters are part of the experience we’re building.
04Long-term vision
Deliveries, local jobs and new ways to interact with the city are part of our longer-term vision.
In-game screenshots from the current Unreal Engine build. Work in progress — not final quality.
Map data © OpenStreetMap contributors
02 — Real geography
Wandroute starts with the geography of real places. Road networks, coastlines and building locations provide the foundation for a world you can explore.
Vision We want real-world addresses to become part of the experience, so players can find familiar places and discover the journey between them.
The map shows Batumi’s streets from OpenStreetMap data. The highlighted route is an illustrative example, not an in-game result. Address search and in-game navigation are target features.
03 — Technology
RealGameWorld (RGW) is our in-house world-building technology. It turns geographic data into explorable environments in Unreal Engine.
It’s more than extruding buildings from a map. RGW is a production pipeline where geodata, procedural generation, hand-made 3D assets and artistic refinement come together, so roads, buildings, terrain and recognizable landmarks feel like the real place.
Real geographic data provides the starting point: road networks, building footprints, coastlines and terrain.
The street network and terrain take shape at real-world scale.
Buildings and city blocks emerge from geographic footprints, with key landmarks refined through custom 3D work.
Materials, lighting and atmosphere give the environment its recognizable character.
Movement, vehicles and interaction begin turning the environment into a playable world.
Output · In-game
04 — The studio
TimGer Studio is an independent game development studio creating interactive experiences inspired by real places.
Our first game, Wandroute, combines real-world geography, proprietary world-building technology and open-world exploration.
Real locations aren’t a backdrop. They are the design.
An independent studio with a sharp focus and no filler.
Development updates and honest progress as we go.
05 — Wishlist & follow
Wishlist Wandroute on Steam and follow development updates, first gameplay footage and behind-the-scenes looks at the game and the technology behind it.
Channels opening soon
In-engine capture · Work in progress